Brian A. Rice
7009 Clarendon Hills Road · Darien, IL 60561
Brian is self-motivated, and has a strong ability to understand new technology and the corresponding possibilities and ramifications in an ever-changing technological landscape.
• Has been leading teams of IT professionals for 30 years.
• Founded a video game development company in 1980; in business for 15 years.
• Variety of industry experience: Financial, software publishing, and software development.
I have been leading teams of IT professionals for 30 years since starting a video game development company back in 1980. My leadership skills have been demonstrated across a variety of industries, from my early work as a pioneer in the emerging era of video game software development to my most recent role co-managing the trading operations of Superfund Asset Management, Inc. As such, I have demonstrated skills that range from bringing new products to market to planning the development and evolution of internal software systems within an organization.
I am especially proud of my interpersonal skills in understanding the needs of, and creating consensus among, technical and non-technical project stakeholders
Principle in the creation of over 100 products, including Karaoke Player for the iPhone; Centipede for Playstation; Jeff Gordon® XS Racing, and DeBabelizer Pro for Windows; Iron Helix and Myst for Sega-CD; Home Alone, Shanghai II, and Young Indiana Jones for Sega Genesis; The Electric Crayon, The Electric Jigsaw, and many others for the PC and other micro-computer platforms. (A complete list is at the end of the resume.)
1997 - Present, Software Designs, President
Software Designs is a multimedia software development and consulting company. The primary focus is mobile app and web site development. Past experience with virtual development teams and with interactive games development is helping us create unique and interesting apps for a variety of clients. And, allows us to draw from a wide pool of talent.
2002 - 2009, Superfund Asset Management, Inc., Head of IT / Board of Directors
Superfund is a global managed futures fund that managed nearly 2 billion in assets. With world wide sales offices, Chicago was the primary location for trade execution.
1998 - 2000, Real Sports, LLC., Director of Technology
Real Sports, LLC. is a quality game developer located in Elgin, IL. An exciting, and challenging, aspect of leading title development for Real Sports has been the direction and management of top talent located around the country. Real Sports has been making a concerted, and successful, effort in establishing a virtual office environment and virtual development teams.
1997 - 1998, Taproot Interactive Studio, Director of Technology
Taproot is a premier builder of web sites and CD-ROM's. Work directly with clients to evaluate their needs and requirements. Develop proposals and technical specifications. Lead the development team. Evaluation and development of internal technology.
1995 - 1997, Equilibrium, Chief Architect of DeBabelizer Pro for Windows
Primary designer of both the UI and the internal architecture of DeBabelizer Pro for Windows. This was a conversion of the Macintosh DeBabelizer product, where it was important to utilize legacy code and, at the same time, take advantage of the latest in UI design and operating system technology.
1981 - 1995, Brian A. Rice, Inc., President
Brian A. Rice, Inc. was a multimedia software development and consulting company. The company created over 100 products for the educational, video game, and computer based training marketplaces.
Led staff and sub-contractors, numbering up to 20 people, in the design, production, and development of these products.
The products developed by Brian A. Rice, Inc. range from original consumer titles to corporate training CD-ROMS. The list of titles includes the Electric Crayon, a multi-platform computer coloring book best seller, Home Alone, Shanghai II, and Young Indiana Jones Sega cartridges. Brian A. Rice, Inc. also performed conversions of many popular games including Myst and Iron Helix.
For a complete client and product list, click here.
1980-1981, Decision Consultants, Inc., Consultant
Applications and systems programming consulting.
1979-1980, Berry Bearing Company, Systems Programmer
Applications and system programming in an IBM mainframe environment.
Programming, new technology, interface design, team management, client relations, PC and console development, computer graphics, internet, web development, multimedia.
iPhone, Android, Windows, Macintosh, Unix, Commodore C-64, Amiga, Apple II
XBox, Playstation, Sega Genesis, SegaCD, GameGear, Pioneer LaserActive, Atari Jaguar, Atari Lynx, CD-TV
XCode, Eclipse, Microsoft Visual Studio, Microsoft Visual SourceSafe, Microsoft Office, Microsoft FrontPage 97, Adobe Premiere, Adobe Photoshop, Macromedia Director, Internet Explorer, Netscape, DeBabelizer, Quicktime, Novell NetWare (IBM & Mac), CICS, HyperCard
Microsoft Certified Professional, D2 video production, teletext, Ardis, pager networks, compression and error-correction technologies, TAP/IXO protocols, IPX, CD audio production, animation, 3-D programming, interactive laserdisc, LAN management, Novell CNE, MHS, wireless communications, database design.
Implemented C runtime environment on several game systems and developed operating systems software to support game applications development.
Majored in Business and Computer Science at Bradley University, Peoria, IL, 1976-1979
Complete Client and Product List
ASC Games / Real Sports, L.L.C
Atari Corporation/V-Real, Inc.
American Library Association
Educational Publishing Concepts
Hasbro / Real Sports, L.L.C
Lab Safety Supply
The Learning Seed
Merit Studios/Polarware, Inc.
National Headache Foundation
Optimum Resources, Inc.
Sega of America, Inc.
Society For Visual Education (SVE)
Teacher Support Software